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00 · UX lexicon and glossary

UX glossary and terminology.

A plain-English glossary of UX terms. What is A/B testing? What is a design system? What on earth is a heuristic? Every term answers its own question in the first sentence, then gives you a short story, practical advice and the questions people actually ask.

101 terms · 8 categories · free and linkable

A

8 terms

C

8 terms

D

9 terms

Dark UX

Principles

Dark UX is the practice of designing interfaces that trick or pressure people into actions they did not intend, usually to benefit the business.

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Decision matrix

Process

A decision matrix in UX is a table that scores design options against agreed criteria so a team can compare them fairly and choose with evidence.

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Design debt

Process

Design debt in UX is the buildup of inconsistent, outdated or shortcut design decisions that make a product harder and costlier to improve over time.

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Design deliverables

Process

Design deliverables in UX are the tangible outputs a designer hands over, such as research findings, wireframes, prototypes and specs.

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Design patterns

UI & visual

Design patterns in UX are proven, reusable solutions to common interface problems, such as a search box, a login form or a shopping cart flow.

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Design sprint

Process

A design sprint in UX is a short, structured workshop, usually five days, where a team takes a problem from idea to tested prototype.

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Design system

Process

A design system in UX is a shared collection of reusable components, design tokens, guidelines and code that keeps a product consistent across teams.

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Design thinking

Process

Design thinking in UX is a problem-solving approach that starts with understanding people, then defines the problem, generates ideas, and tests prototypes.

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Diary study

Research

A diary study in UX is a research method where participants record their own experiences, tasks or thoughts over days or weeks, in real contexts.

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E

5 terms

F

5 terms

I

7 terms

M

6 terms

P

7 terms

S

6 terms

U

17 terms

UI elements

UI & visual

UI elements in UX are the individual building blocks of an interface, such as buttons, text fields, menus and icons, that people see and interact with.

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Usability

Principles

Usability in UX is how easily and satisfyingly specific users can reach their goals with a product, measured by learnability, efficiency and error rates.

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Usability testing

Research

Usability testing in UX is a method where you watch real people try to complete realistic tasks with a product to find where they struggle.

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User flow

Process

A user flow in UX is a diagram showing the steps a person takes through a product to complete a task, including decisions and possible detours.

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User interface (UI)

UI & visual

A user interface (UI) is everything a person sees, touches or hears when using a product, from buttons and text to layout, color and feedback.

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User interface design

UI & visual

User interface design is the craft of shaping the screens, controls and visual elements people use to interact with a digital product, clearly and easily.

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User interview

Research

A user interview in UX is a one-on-one conversation where a researcher asks people about their goals, habits and frustrations to understand their real needs.

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User journey map

Research

A user journey map in UX is a visual timeline of the steps a person takes to reach a goal, showing their actions, thoughts, emotions and pain points.

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User research

Research

User research in UX is the practice of studying people who use or might use a product, to understand their needs and behavior so design rests on evidence.

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User stories

Process

User stories in UX are short sentences that describe what a user wants to do and why, written from their point of view to guide what a team builds.

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User testing

Research

User testing in UX is the practice of watching real people try to use a product or prototype, to find out what works and what confuses them.

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User-centred design

Process

User-centered design is a process where designers involve the people who will use a product at every stage, from research and ideas to testing and refinement.

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UX audit

Research

A UX audit is a structured review of an existing product that finds usability problems and ranks them by how much they hurt users.

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UX design

Principles

UX design is the practice of shaping how a product works and feels to the people using it, so they can reach their goals with little frustration.

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UX documentation

Process

UX documentation is the written and visual record of research, design decisions and specifications that lets a team build and maintain a product.

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UX strategy

Strategy

UX strategy is a long-term plan that connects what users need with what the business wants, and sets the direction for how a product's experience should evolve.

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UX writing

Content

UX writing is the craft of writing the words inside a product, such as buttons, labels and error messages, so people can understand it and get things done.

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FAQ · UX glossary

Questions about UX terms.

What is the UX glossary?

A free glossary of the UX terms designers use every day, from A/B testing to wireframes. Every term answers its own question in the first sentence, then adds a short story, practical advice and common questions. We also call it the UX lexicon.

What is UX terminology?

The shared vocabulary of user experience work: research methods such as card sorting and usability testing, process terms such as sprint and handoff, and principles such as affordance and heuristic. Knowing these UX terms makes it easier to follow a design conversation.

Who is the UX glossary for?

Students learning UX, designers who want a quick refresher, and founders, developers and product managers who work with designers and want to follow the conversation without nodding along.

How is it different from the UI glossary?

The UI glossary at /lexicon covers visual styles and interface patterns such as bento grids and glassmorphism. This UX glossary covers the practice around them: research methods, process, principles, tools and career vocabulary.

Can I link to or quote a term?

Yes. Every term has a stable URL under /lexicon/ux/ and the first sentence is written to stand alone, so you can quote it. A link back is appreciated but never required.

Is it free?

Completely. No sign-up, no paywall, no ads. If it helps you, a star on the GitHub repository is the nicest thank you.

Free and open source

Found this useful? A GitHub star helps other designers find it.

Star on GitHub