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PrinciplesUX lexicon

What is UX design?

UX design is the practice of shaping how a product works and feels to the people using it, so they can reach their goals with little frustration.

also calleduser experience design · UX · experience design

Every product you use leaves you with a feeling: smooth, confusing, quietly annoying. UX design is the work behind that feeling. It is less about making things pretty and more about asking what someone is trying to do, then removing whatever gets in their way.

In short
  • UX design shapes how a product works and feels, starting from what people are trying to do.
  • The work combines research, structure, prototyping and testing, usually in repeating loops.
  • UI is one part of UX: the visible layer of a broader experience.
  • Good UX is mostly invisible; people simply get things done.
01

What UX designers actually do

The title sounds abstract, but the daily work is quite concrete. UX designers talk to users, study how they behave, map out the steps people take, sketch solutions, build prototypes and test them. Then they adjust and test again.

Depending on the team, one person might cover all of that or be a specialist in one slice, such as research or interaction design. They work with product managers, developers, writers and visual designers, and a good chunk of the job is simply helping those groups agree on what problem they are solving.

The term was popularized by Don Norman, who used the phrase user experience while working at Apple in the 1990s to describe everything about how a person interacts with a company and its products.

02

The core process

Teams differ, but most UX projects follow a similar arc:

  • Understand: research the people, their context and the problem.
  • Define: turn what you learned into a clear problem statement and goals.
  • Explore: generate ideas, sketch flows and structure the content.
  • Build: create wireframes and prototypes of increasing detail.
  • Test and refine: watch real people try it, fix what breaks, repeat.

It is rarely a straight line. Testing often sends you back to an earlier step, and that is a sign things are working, not failing.

03

UX versus UI, and other confusions

UX design covers the whole experience: whether the product solves a real need, how easy it is to learn, how it handles errors. UI design is the visible layer, the look and behavior of buttons, type and color.

A useful comparison is a restaurant. UX is whether the meal arrives on time, the menu makes sense and you leave satisfied. UI is how the menu is printed and the plates look.

UX is also not just for apps and websites. Services, packaging, even a hospital waiting room all have an experience worth designing.

04

Why it matters

People do not praise good UX; they simply finish what they came to do. They notice only when it fails, through abandoned carts, endless support emails or an app deleted after two days.

For a business, that means better design tends to reduce costly mistakes, cut support load and make products easier to recommend. For users, it means less time wrestling with software and more time doing what matters.

There is also an ethical side. Design choices can respect people or manipulate them, and good practitioners think about accessibility and honesty as part of the craft.

05

Common misunderstandings

One is that UX is about taste. It is closer to problem-solving, backed by evidence. Another is that you can add UX at the end, like a coat of paint. By then the structure is already fixed. A third is that users know exactly what they need. Watching what they do is usually more reliable than asking what they want.

Start early, test often, and stay curious about the people on the other side of the screen.

Common questions

UX design: your questions, answered

What is UX design in simple terms?

It is the practice of designing products so that using them is easy, useful and pleasant. UX designers study what people need, plan how a product should work, test their ideas with real users, and keep improving until the experience makes sense.

What is the difference between UX and UI design?

UX design focuses on the overall experience, including how a product works, how easy it is to use and whether it meets user needs. UI design focuses on the visual and interactive details, like layout, typography, color and buttons.

What does a UX designer do day to day?

Typical tasks include interviewing users, analyzing research, mapping user flows, sketching and wireframing, building prototypes, running usability tests and collaborating with developers and product managers. The mix varies a lot between companies and roles.

Do you need to code to be a UX designer?

No, coding is not required. Understanding what developers can build and how the web works helps you design realistic solutions, but the core skills are research, problem-solving, communication and design thinking.

What are the main stages of the UX design process?

Most processes include research to understand users, defining the problem, ideating solutions, creating wireframes and prototypes, testing with real people, and refining based on feedback. Teams repeat these stages as they learn more.

People also ask

More quick answers

Who coined the term user experience?

Don Norman is widely credited with popularizing it in the 1990s, when he held the title of user experience architect at Apple.

Is UX design a good career?

Many people find it rewarding because it blends research, creativity and problem-solving, though the market varies by region and level. A strong portfolio matters.

What tools do UX designers use?

Design and prototyping apps, whiteboards, research and survey tools, and collaboration software. Figma is one of the most widely used design tools today.

What is user-centered design?

It is an approach that involves users throughout the design process so the product fits their needs, context and abilities.

What is the difference between UX and CX?

UX concerns a person's experience with a product, while customer experience covers the entire relationship with a company, including support, billing and marketing.

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