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ProcessUX lexicon

What is brainstorming in UX?

Brainstorming in UX is a structured group session where a team generates many ideas for a design problem before judging or choosing between them.

also calledidea generation session · ideation workshop · brainwriting

You put a few people in a room with sticky notes and a clear question, and for twenty minutes the only job is to produce ideas, not to improve or reject them. Done well it feels a bit silly and a bit productive. Done badly it is a meeting where the loudest person's idea wins.

In short
  • Brainstorming is about generating many ideas first and judging them later.
  • A sharp question beats a vague topic every time.
  • Silent solo writing before group sharing leads to more varied ideas.
  • The value is in what you do with the notes afterwards, so plan the follow-up.
01

What a brainstorm is for

Brainstorming sits in the ideation stage, after you understand the problem and before you commit to a direction. Its job is breadth. You want a wide pile of options so that the one you eventually pick has beaten some real alternatives.

It does not replace research. If the team does not know who the users are or what is going wrong, a brainstorm just produces confident guesses. The better your problem statement, the better the ideas.

02

The ground rules that actually matter

Most facilitators repeat a handful of rules, and they exist for good reasons:

  • Defer judgment. Criticizing an idea while it is still being spoken teaches everyone to stay quiet.
  • Go for quantity. The first ideas tend to be the obvious ones, and the interesting ones show up later.
  • Build on each other. "Yes, and" beats "yes, but".
  • Keep one conversation at a time.
  • Stay on the question. A sharp prompt such as "How might we help first-time users finish setup?" works better than "Ideas for onboarding".

The rule people skip most is the first one. Within five minutes someone starts evaluating, and the energy drains.

03

Running a session, step by step

Start by stating the problem in one sentence and writing it where everyone can see it. Give people a few quiet minutes to write ideas on their own first. This matters more than it sounds, because group discussion alone tends to anchor on whatever is said first.

Then share, cluster similar ideas, and build on them together. Finish by voting, with each person getting a few dots to place on the ideas they find most promising. The votes are a starting point for discussion, not a verdict.

Set a timer, keep the group small, and include someone from outside design, such as a developer or a support agent. They know constraints and complaints you do not.

04

Why brainstorms sometimes disappoint

Research on group ideation has long suggested that people can generate more ideas working alone and pooling them later than they do talking in a room. That is why brainwriting, where everyone writes silently and swaps papers, has a loyal following.

Other failure modes are familiar: a senior person speaking first, no clear question, no follow-up. A pile of sticky notes that is photographed and never opened again is the real graveyard of brainstorming.

05

When to run one and when to skip it

Use brainstorming when the problem is open, such as how to explain a complex feature or how to help people return after a month away. Skip it when the answer is already known, or when constraints are so tight that there are really only two options. In those cases, just decide, or test the two options against each other.

Common questions

Brainstorming: your questions, answered

What is brainstorming in UX design?

It is a facilitated session where a team produces as many ideas as possible for a defined design problem, without judging them at first. The ideas are grouped and narrowed down afterwards, often by voting, and then tested or prototyped.

How long should a brainstorming session be?

Usually 30 to 60 minutes is plenty. The idea-generation part can be as short as 10 to 20 minutes. Longer sessions tend to fade, so split a big problem into separate rounds with breaks instead.

How many people should be in a brainstorm?

Between four and eight is a good range. Fewer than that and you lack variety, more than that and quieter people stop contributing. For larger groups, split into small teams and compare results afterwards.

What do you do after a brainstorming session?

Cluster the ideas, vote or score them against clear criteria, and pick a few to sketch or prototype. Write down the decisions and who owns the next step, or the session will quietly evaporate.

Can you brainstorm remotely?

Yes. Use a shared whiteboard tool, set a visible timer and let people type ideas at the same time. Remote sessions often work well for silent brainstorming, because nobody has to wait for a turn to speak.

People also ask

More quick answers

What is the difference between brainstorming and ideation?

Ideation is the whole stage of generating ideas, using many methods. Brainstorming is one specific method within it.

What is brainwriting?

Brainwriting is a version of brainstorming where people write ideas on paper first and pass them around for others to build on, which gives quieter people an equal voice.

What are good brainstorming techniques?

Common options include How Might We questions, crazy eights sketching, worst possible idea, brainwriting and mind mapping. Pick one that fits the question and the group.

Is brainstorming still effective?

It can be, if you run it well. Solo thinking first, a clear question and a plan for follow-up make a big difference. Unstructured group chats are the part that tends to disappoint.

Who should be at a UX brainstorm?

A mix of designers, developers, product people and someone close to customers, such as support or sales. Different viewpoints surface ideas and constraints a design-only group would miss.

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