Esports broadcast in dark mode. Near-black surfaces, sharp display serif paired with a square mono, knife-edge corners, a single high-voltage lime accent. Built for tournaments and launch events.
A complete design system, ready for your AI coding agent. Every primitive, token, and pattern below is generated straight from DESIGN.md — drop the file in your project and ship matching UI in minutes.
Prose-first token file — decisions live next to their reasoning.
Fine micro-scale (1–5px) for pills, editorial scale (12–21px) for the grid.
The system's own radius tokens — sm for chips and inputs, md for buttons, lg for cards, pill for fully-rounded CTAs.
1---2name: "Arcade Night"3description: "Esports broadcast in dark mode. Near-black surfaces, sharp display serif paired with a square mono, knife-edge corners, a single high-voltage lime accent. Built for tournaments and launch events."4tags: [dark, gaming, event, bold, premium]5colors:6 primary: "#eef0e6"7 secondary: "#8a8f80"8 tertiary: "#eef0e6"9 neutral: "#11120f"10 surface: "#0a0b08"11typography:12 display: "Big Shoulders Display"13 body: "JetBrains Mono"14 mono: "JetBrains Mono"15 scale:16 hero: "5.5rem / 0.92 / 800 / -0.02em"17 h1: "3rem / 1 / 800 / -0.015em"18 h2: "1.875rem / 1.15 / 700 / -0.01em"19 body: "0.9375rem / 1.55 / 400 / 0"20radius:21 sm: 0px22 md: 0px23 lg: 2px24 pill: 9999px25shadows:26 card: "rgba(238,240,230,0.06) 0 0 0 1px"27 button: none28borders:29 card: "1px solid rgba(238,240,230,0.06)"30 divider: rgba(238,240,230,0.06)31buttons:32 primary:33 background: #c8ff3a34 color: #0a0b0835 border: none36 shape: sharp37 padding: 12px 22px38 font: 700 / 0.8125rem39 secondary:40 background: transparent41 color: #eef0e642 border: 1px solid rgba(238,240,230,0.18)43 shape: sharp44 padding: 12px 22px45 font: 600 / 0.8125rem46 outline:47 background: transparent48 color: #c8ff3a49 border: 1px solid #c8ff3a50 shape: sharp51 padding: 12px 22px52 font: 600 / 0.8125rem53 ghost:54 background: transparent55 color: #8a8f8056 border: none57 shape: sharp58 padding: 12px 18px59 font: 600 / 0.75rem60charts:61 variant: flat62 stroke_width: 263 fill_opacity: 0.1864 gridlines: false65 bar_gap: 4px66 highlight: single67 dot_marker: false68fonts_url: "https://fonts.googleapis.com/css2?family=Big+Shoulders+Display:wght@600;700;800&family=JetBrains+Mono:wght@400;500;700&display=swap"69dependencies: ["lucide-react"]70---71 72# Arcade Night73 74## AI Build Instructions75 76> **Read this section before writing any code.** The rules below77> are non-negotiable. Every value used in the UI must come from this78> file's frontmatter — never substitute, approximate, or invent new79> colors, fonts, radii, or shadows. If a value is missing, ask the80> user before adding one.81 82### 1 · Your role83 84You are building UI for a project that has adopted **Arcade Night** as its85design system. Treat `DESIGN.md` as the single source of truth.86Your job is to translate the user's product requirements into87components and pages that look like they were designed by the same88person who authored this file.89 90### 2 · Token compliance91 92- Pull every color, font family, radius, shadow, and spacing value93 from the frontmatter at the top of this file.94- Use semantic roles (e.g. `primary`, `accent`, `muted`) — never95 hard-code hex values that bypass the system.96- When a token can be expressed as a CSS variable, declare it once97 in your global stylesheet and reference it everywhere downstream.98- The Google Fonts `<link>` is provided in the Typography section.99 Add it to `<head>` before any component renders.100 101### 3 · Component recipes102 103Use these recipes verbatim when building the corresponding component.104 105#### Buttons106 107Four variants are defined. Pick one — never blend variants or invent a fifth.108 109- **Primary** — sharp shape, bg `#c8ff3a`, text `#0a0b08`, padding `12px 22px`, weight `700`.110- **Secondary** — sharp shape, text `#eef0e6`, border `1px solid rgba(238,240,230,0.18)`, padding `12px 22px`, weight `600`.111- **Outline** — sharp shape, text `#c8ff3a`, border `1px solid #c8ff3a`, padding `12px 22px`, weight `600`.112- **Ghost** — sharp shape, text `#8a8f80`, padding `12px 18px`, weight `600`.113 114Reach for **primary** as the single dominant CTA per screen.115**Secondary** for the supporting action. **Outline** for tertiary116actions in toolbars. **Ghost** for inline links and table actions.117 118#### Cards119 120- Background: `#0a0b08`121- Border: `1px solid rgba(238,240,230,0.06)`122- Shadow: `rgba(238,240,230,0.06) 0 0 0 1px`123- Radius: `radius.lg` (`2px`)124- Internal padding: `20px` for compact cards, `24–28px` for content cards.125 126#### Tabs127 128Variant: `underline`. Flat row of labels. Active tab gets a 2px underline in the accent color — no fill.129 130#### Charts131 132- Bar/line variant: `flat`133- No gridlines — let the bars/lines carry the data.134- Highlight strategy: `single` — emphasize a single bar/point per chart.135 136#### Typography pairings137 138- **Display (`Big Shoulders Display`)** — h1, h2, hero headlines, brand wordmarks.139- **Body (`JetBrains Mono`)** — paragraphs, labels, button text, form inputs.140- **Mono (`JetBrains Mono`)** — code, eyebrows, metadata, numerals in tables.141 142### 4 · Hard constraints143 144Never do any of the following without explicit instruction from the user:145 146- Introduce a new color, font, radius, or shadow that isn't declared above.147- Mix this system with another (e.g. don't paste in Material or Bootstrap defaults).148- Use generic gradient defaults (purple→blue, peach→pink) — they break the system's voice.149- Reach for emoji icons. Use a consistent icon library and size icons in line with body type.150- Add motion that exceeds the system's restraint — keep transitions short (≤200ms) and subtle.151 152### 5 · Before you finish — verify153 154Run through this checklist for every screen you produce:155 156- [ ] Every color used appears in the Colors table above.157- [ ] Headlines use the display font; body copy uses the body font.158- [ ] Buttons match one of the declared variants exactly (shape, padding, weight).159- [ ] Border-radius values come from `radius.sm` / `radius.md` / `radius.lg` / `radius.pill`.160- [ ] Cards and dividers use the declared border + shadow tokens.161- [ ] No values were invented; if you needed something missing, you stopped and asked.162 163---164 165## 1. Atmosphere166 167Arcade Night is the broadcast aesthetic of a competitive event — late-night arenas, scoreboard overlays, the moment before a tournament starts. The page is near-black `#0a0b08` (a hair warmer than pure to feel cinematic), text is bone-white, and one electric lime `#c8ff3a` carries every primary action. There are no gradients, no glows, no rounded corners. The system is sharp by design.168 169The display face is a condensed industrial sans (Big Shoulders Display) at heavy weights — built for scorecards and arena banners. Body and labels run in JetBrains Mono with uppercase tracking, reinforcing the broadcast-overlay feel. Cards have no shadow; they sit on hairlines at 6% bone, and the only depth comes from the lime accent.170 171**Signature moves**172- Big Shoulders Display 800 at 88px hero — condensed, athletic, uncompromising173- One lime accent (`#c8ff3a`), used for primary CTA and active state — never decorated, never tinted174- Knife-edge corners (0px radius) on every surface except the small 2px lift on featured cards175- Mono body with uppercase 0.10em tracking — every label reads like a broadcast lower-third176- Cards as 1px bone-on-black hairlines, no fill, no shadow177 178## 2. Palette179 180### Core181- **Surface** `#0a0b08` — page background, near-black with a warm cast182- **Surface Lift** `#11120f` — modals, elevated cards183- **Bone** `#eef0e6` — text, headings (never pure white)184- **Bone 60** `rgba(238,240,230,0.6)` — secondary text185- **Hairline** `rgba(238,240,230,0.06)` — every divider, every card edge186 187### Accent188- **Volt Lime** `#c8ff3a` — primary CTA, active tab, score highlight189- **Volt Lime 12** `rgba(200,255,58,0.12)` — focus ring, hovered tab fill190 191### Status192- **Live Red** `#ff3b3b` — live indicator only, never as decoration193 194## 3. Typography195 196| Role | Font | Size | Weight | Leading | Tracking |197|------|------|------|--------|---------|----------|198| Hero | Big Shoulders Display | 88px | 800 | 0.92 | -0.02em |199| H1 | Big Shoulders Display | 48px | 800 | 1.0 | -0.015em |200| H2 | Big Shoulders Display | 30px | 700 | 1.15 | -0.01em |201| Body | JetBrains Mono | 15px | 400 | 1.55 | 0 |202| Label / UI | JetBrains Mono | 12px | 500 | 1.0 | 0.10em uppercase |203| Score | Big Shoulders Display | 64px | 800 | 1.0 | -0.02em tabular |204 205Two weights for display: 700 / 800. One weight for body: 400. Labels are always uppercase, always tracked, always mono.206 207## 4. Buttons208 209### Primary (Volt)210```css211background: #c8ff3a;212color: #0a0b08;213padding: 12px 22px;214border-radius: 0;215font-family: "JetBrains Mono";216font-weight: 700;217text-transform: uppercase;218letter-spacing: 0.10em;219```220 221### Secondary (Bone Outline)222- Transparent, 1px bone hairline at 18%, bone text223- Same padding, same uppercase mono treatment224 225### Outline (Volt)226- Transparent, 1px lime border, lime text — used only for "Watch live" / "Join queue"227 228## 5. Cards229 230- Background `#0a0b08` (or `#11120f` for elevated)231- 1px hairline at 6% bone232- NO radius (or 2px on featured)233- NO shadow, ever — the lime accent is the only emphasis allowed234 235## 6. Charts236 237Flat solid bars with a 4px gap (broadcast scoreboard rhythm). One bar in volt lime, the rest in 18% bone. No gridlines, no dots — labels are mono uppercase along the baseline. Line charts run at 2px in volt lime with an 18% fill underneath. The chart is a scorecard, not a graph.238 239## 7. Tabs240 241Underline at 2px in volt lime for the active state. Inactive tabs are mono uppercase at 60% bone. No pill tabs.242 243## 8. Spacing244 245- Base 4px246- Scale: `4, 8, 12, 16, 24, 32, 48, 64, 96`247- Section padding: 96px desktop, 48px mobile — the dark surface needs air248 249## 9. Do's & don'ts250 251✅ **Do**252- Use Big Shoulders Display only at 700/800 — anything lighter loses the broadcast weight253- Keep every label uppercase mono with 0.10em tracking254- Reserve the volt lime for one element per screen255- Use sharp 0px radius everywhere except featured cards (2px)256 257❌ **Don't**258- Use any radius above 2px — the system is sharp by design259- Use a second accent color — Live Red exists ONLY for live indicators260- Use shadows or glows on the lime — flat fill, always261- Use a proportional sans for body — mono carries the broadcast feel262 263---264 265## Tokens266 267> Generated from the same source the live preview renders from.268> Treat the values below as the contract — never substitute approximations.269 270### Colors271 272| Role | Value |273|-----------|-------|274| primary | `#eef0e6` |275| secondary | `#8a8f80` |276| tertiary | `#eef0e6` |277| neutral | `#11120f` |278| surface | `#0a0b08` |279 280### Typography281 282- **Display:** Big Shoulders Display283- **Body:** JetBrains Mono284- **Mono:** JetBrains Mono285 286| Role | size / leading / weight / tracking |287|------|------------------------------------|288| Hero | 5.5rem / 0.92 / 800 / -0.02em |289| H1 | 3rem / 1 / 800 / -0.015em |290| H2 | 1.875rem / 1.15 / 700 / -0.01em |291| Body | 0.9375rem / 1.55 / 400 / 0 |292 293### Radius294 295- sm: `0px`296- md: `0px`297- lg: `2px`298- pill: `9999px`299 300### Shadows301 302- **card:** `rgba(238,240,230,0.06) 0 0 0 1px`303- **button:** `none`304 305### Borders306 307- **card:** `1px solid rgba(238,240,230,0.06)`308- **divider:** `rgba(238,240,230,0.06)`309 310### Buttons311 312Four variants, each fully tokenized. The preview renders from these exact values.313 314#### Primary315 316| Property | Value |317|----------|-------|318| shape | `sharp` |319| background | `#c8ff3a` |320| color | `#0a0b08` |321| border | `none` |322| padding | `12px 22px` |323| fontWeight | `700` |324| fontSize | `0.8125rem` |325 326#### Secondary327 328| Property | Value |329|----------|-------|330| shape | `sharp` |331| background | `transparent` |332| color | `#eef0e6` |333| border | `1px solid rgba(238,240,230,0.18)` |334| padding | `12px 22px` |335| fontWeight | `600` |336| fontSize | `0.8125rem` |337 338#### Outline339 340| Property | Value |341|----------|-------|342| shape | `sharp` |343| background | `transparent` |344| color | `#c8ff3a` |345| border | `1px solid #c8ff3a` |346| padding | `12px 22px` |347| fontWeight | `600` |348| fontSize | `0.8125rem` |349 350#### Ghost351 352| Property | Value |353|----------|-------|354| shape | `sharp` |355| background | `transparent` |356| color | `#8a8f80` |357| border | `none` |358| padding | `12px 18px` |359| fontWeight | `600` |360| fontSize | `0.75rem` |361 362### Charts363 364| Property | Value |365|----------|-------|366| variant | `flat` |367| strokeWidth | `2` |368| fillOpacity | `0.18` |369| gridlines | `false` |370| barGap | `4px` |371| highlight | `single` |372| dotMarker | `false` |373 # CLAUDE.md Reference @DESIGN.md for all styling decisions. Apply tokens strictly — do not introduce colors, fonts, or radii outside the system. When in doubt, prefer the values declared in DESIGN.md frontmatter.<link rel="stylesheet" href="https://fonts.googleapis.com/css2?family=Big+Shoulders+Display:wght@600;700;800&family=JetBrains+Mono:wght@400;500;700&display=swap" />npm install lucide-react// tailwind.config.jsexport default { theme: { extend: { fontFamily: { display: ['"Big Shoulders Display"', 'serif'], sans: ['"JetBrains Mono"', 'sans-serif'], mono: ['"JetBrains Mono"', 'monospace'], }, colors: { primary: '#eef0e6', secondary: '#8a8f80', accent: '#eef0e6', neutral: '#11120f', surface: '#0a0b08', }, borderRadius: { sm: '0px', md: '0px', lg: '2px', }, }, },};Real glassmorphism without the cliché. A soft tonal backdrop in cool lavender, surfaces that actually blur the layers behind them, hairline edges in 8% ink, and a single periwinkle accent. The depth is restraint, not decoration.
A complete design system, ready for your AI coding agent. Every primitive, token, and pattern below is generated straight from DESIGN.md — drop the file in your project and ship matching UI in minutes.
Design-agency editorial in print mode. Oversized DM Serif Display headlines that nearly touch the gutter, asymmetric two-column body in Inter, a single tomato accent that lives only in the first letter of the H1 and the period of the CTA. Built for studio sites and case studies.
A complete design system, ready for your AI coding agent. Every primitive, token, and pattern below is generated straight from DESIGN.md — drop the file in your project and ship matching UI in minutes.