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dark · gaming · event · bold · premium

Arcade Night.

Esports broadcast in dark mode. Near-black surfaces, sharp display serif paired with a square mono, knife-edge corners, a single high-voltage lime accent. Built for tournaments and launch events.

01 · Preview

The kitchen sink.

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dark · gaming · event

Build with Arcade Night.

A complete design system, ready for your AI coding agent. Every primitive, token, and pattern below is generated straight from DESIGN.md — drop the file in your project and ship matching UI in minutes.

Start building →View on GitHub
Featured
Tokens that travel with your prompts.
Active users
12,840
Status
All systems operational
01 · Color

Palette

primary
#EEF0E6
secondary
#8A8F80
tertiary
#EEF0E6
neutral
#11120F
surface
#0A0B08
02 · Typography

Type scale

display
The quick brown fox
h1
A major section heading
h2
A subsection title
body
Body copy in the system's body font.
03 · Buttons

Buttons

PrimarySecondaryOutlineGhostText link →
Disabled
04 · Inputs

Form controls

Email
iris@studio.com
Password
••••••••••••
Bio
Designing for long-form publications. Based in Kyoto.
05 · Choices

Select & toggle

Plan
Starter
Free forever
Pro
$18 / month
Team
$48 / month
Toggles
Public profile
Require two-factor
Auto-accept invites
06 · Tags & badges

Labeling

NeutralAccentSolidWith dot
NEWBETAv2.0LIVE
07 · Cards

Cards

Feature
Editorial rigor

Prose-first token file — decisions live next to their reasoning.

Learn more →
Metric
24,810
▲ +12.4% vs last week
08 · Navigation

Tabs & breadcrumb

Overview
Analytics
Members
Workspace/Projects/Heritage System
09 · Spacing

Spacing scale

Fine micro-scale (1–5px) for pills, editorial scale (12–21px) for the grid.

1px
2px
5px
8px · base
10px
12px
14px
16px
18px
20px
21px
10 · Radius

Border radius scale

The system's own radius tokens — sm for chips and inputs, md for buttons, lg for cards, pill for fully-rounded CTAs.

sm
0px
md
0px
lg
2px
pill
9999px
11 · Elevation

Depth & elevation

00 · Flat
Elevation 00
01 · Low
Elevation 01
02 · Medium
Elevation 02
03 · High
Elevation 03
12 · Data

Charts

Weekly revenue
$48,210
M
T
W
T
F
S
S
Active sessions
2,184
02 · The file

DESIGN.md

markdown
1---
2name: "Arcade Night"
3description: "Esports broadcast in dark mode. Near-black surfaces, sharp display serif paired with a square mono, knife-edge corners, a single high-voltage lime accent. Built for tournaments and launch events."
4tags: [dark, gaming, event, bold, premium]
5colors:
6 primary: "#eef0e6"
7 secondary: "#8a8f80"
8 tertiary: "#eef0e6"
9 neutral: "#11120f"
10 surface: "#0a0b08"
11typography:
12 display: "Big Shoulders Display"
13 body: "JetBrains Mono"
14 mono: "JetBrains Mono"
15 scale:
16 hero: "5.5rem / 0.92 / 800 / -0.02em"
17 h1: "3rem / 1 / 800 / -0.015em"
18 h2: "1.875rem / 1.15 / 700 / -0.01em"
19 body: "0.9375rem / 1.55 / 400 / 0"
20radius:
21 sm: 0px
22 md: 0px
23 lg: 2px
24 pill: 9999px
25shadows:
26 card: "rgba(238,240,230,0.06) 0 0 0 1px"
27 button: none
28borders:
29 card: "1px solid rgba(238,240,230,0.06)"
30 divider: rgba(238,240,230,0.06)
31buttons:
32 primary:
33 background: #c8ff3a
34 color: #0a0b08
35 border: none
36 shape: sharp
37 padding: 12px 22px
38 font: 700 / 0.8125rem
39 secondary:
40 background: transparent
41 color: #eef0e6
42 border: 1px solid rgba(238,240,230,0.18)
43 shape: sharp
44 padding: 12px 22px
45 font: 600 / 0.8125rem
46 outline:
47 background: transparent
48 color: #c8ff3a
49 border: 1px solid #c8ff3a
50 shape: sharp
51 padding: 12px 22px
52 font: 600 / 0.8125rem
53 ghost:
54 background: transparent
55 color: #8a8f80
56 border: none
57 shape: sharp
58 padding: 12px 18px
59 font: 600 / 0.75rem
60charts:
61 variant: flat
62 stroke_width: 2
63 fill_opacity: 0.18
64 gridlines: false
65 bar_gap: 4px
66 highlight: single
67 dot_marker: false
68fonts_url: "https://fonts.googleapis.com/css2?family=Big+Shoulders+Display:wght@600;700;800&family=JetBrains+Mono:wght@400;500;700&display=swap"
69dependencies: ["lucide-react"]
70---
71
72# Arcade Night
73
74## AI Build Instructions
75
76> **Read this section before writing any code.** The rules below
77> are non-negotiable. Every value used in the UI must come from this
78> file's frontmatter — never substitute, approximate, or invent new
79> colors, fonts, radii, or shadows. If a value is missing, ask the
80> user before adding one.
81
82### 1 · Your role
83
84You are building UI for a project that has adopted **Arcade Night** as its
85design system. Treat `DESIGN.md` as the single source of truth.
86Your job is to translate the user's product requirements into
87components and pages that look like they were designed by the same
88person who authored this file.
89
90### 2 · Token compliance
91
92- Pull every color, font family, radius, shadow, and spacing value
93 from the frontmatter at the top of this file.
94- Use semantic roles (e.g. `primary`, `accent`, `muted`) — never
95 hard-code hex values that bypass the system.
96- When a token can be expressed as a CSS variable, declare it once
97 in your global stylesheet and reference it everywhere downstream.
98- The Google Fonts `<link>` is provided in the Typography section.
99 Add it to `<head>` before any component renders.
100
101### 3 · Component recipes
102
103Use these recipes verbatim when building the corresponding component.
104
105#### Buttons
106
107Four variants are defined. Pick one — never blend variants or invent a fifth.
108
109- **Primary** — sharp shape, bg `#c8ff3a`, text `#0a0b08`, padding `12px 22px`, weight `700`.
110- **Secondary** — sharp shape, text `#eef0e6`, border `1px solid rgba(238,240,230,0.18)`, padding `12px 22px`, weight `600`.
111- **Outline** — sharp shape, text `#c8ff3a`, border `1px solid #c8ff3a`, padding `12px 22px`, weight `600`.
112- **Ghost** — sharp shape, text `#8a8f80`, padding `12px 18px`, weight `600`.
113
114Reach for **primary** as the single dominant CTA per screen.
115**Secondary** for the supporting action. **Outline** for tertiary
116actions in toolbars. **Ghost** for inline links and table actions.
117
118#### Cards
119
120- Background: `#0a0b08`
121- Border: `1px solid rgba(238,240,230,0.06)`
122- Shadow: `rgba(238,240,230,0.06) 0 0 0 1px`
123- Radius: `radius.lg` (`2px`)
124- Internal padding: `20px` for compact cards, `24–28px` for content cards.
125
126#### Tabs
127
128Variant: `underline`. Flat row of labels. Active tab gets a 2px underline in the accent color — no fill.
129
130#### Charts
131
132- Bar/line variant: `flat`
133- No gridlines — let the bars/lines carry the data.
134- Highlight strategy: `single` — emphasize a single bar/point per chart.
135
136#### Typography pairings
137
138- **Display (`Big Shoulders Display`)** — h1, h2, hero headlines, brand wordmarks.
139- **Body (`JetBrains Mono`)** — paragraphs, labels, button text, form inputs.
140- **Mono (`JetBrains Mono`)** — code, eyebrows, metadata, numerals in tables.
141
142### 4 · Hard constraints
143
144Never do any of the following without explicit instruction from the user:
145
146- Introduce a new color, font, radius, or shadow that isn't declared above.
147- Mix this system with another (e.g. don't paste in Material or Bootstrap defaults).
148- Use generic gradient defaults (purple→blue, peach→pink) — they break the system's voice.
149- Reach for emoji icons. Use a consistent icon library and size icons in line with body type.
150- Add motion that exceeds the system's restraint — keep transitions short (≤200ms) and subtle.
151
152### 5 · Before you finish — verify
153
154Run through this checklist for every screen you produce:
155
156- [ ] Every color used appears in the Colors table above.
157- [ ] Headlines use the display font; body copy uses the body font.
158- [ ] Buttons match one of the declared variants exactly (shape, padding, weight).
159- [ ] Border-radius values come from `radius.sm` / `radius.md` / `radius.lg` / `radius.pill`.
160- [ ] Cards and dividers use the declared border + shadow tokens.
161- [ ] No values were invented; if you needed something missing, you stopped and asked.
162
163---
164
165## 1. Atmosphere
166
167Arcade Night is the broadcast aesthetic of a competitive event — late-night arenas, scoreboard overlays, the moment before a tournament starts. The page is near-black `#0a0b08` (a hair warmer than pure to feel cinematic), text is bone-white, and one electric lime `#c8ff3a` carries every primary action. There are no gradients, no glows, no rounded corners. The system is sharp by design.
168
169The display face is a condensed industrial sans (Big Shoulders Display) at heavy weights — built for scorecards and arena banners. Body and labels run in JetBrains Mono with uppercase tracking, reinforcing the broadcast-overlay feel. Cards have no shadow; they sit on hairlines at 6% bone, and the only depth comes from the lime accent.
170
171**Signature moves**
172- Big Shoulders Display 800 at 88px hero — condensed, athletic, uncompromising
173- One lime accent (`#c8ff3a`), used for primary CTA and active state — never decorated, never tinted
174- Knife-edge corners (0px radius) on every surface except the small 2px lift on featured cards
175- Mono body with uppercase 0.10em tracking — every label reads like a broadcast lower-third
176- Cards as 1px bone-on-black hairlines, no fill, no shadow
177
178## 2. Palette
179
180### Core
181- **Surface** `#0a0b08` — page background, near-black with a warm cast
182- **Surface Lift** `#11120f` — modals, elevated cards
183- **Bone** `#eef0e6` — text, headings (never pure white)
184- **Bone 60** `rgba(238,240,230,0.6)` — secondary text
185- **Hairline** `rgba(238,240,230,0.06)` — every divider, every card edge
186
187### Accent
188- **Volt Lime** `#c8ff3a` — primary CTA, active tab, score highlight
189- **Volt Lime 12** `rgba(200,255,58,0.12)` — focus ring, hovered tab fill
190
191### Status
192- **Live Red** `#ff3b3b` — live indicator only, never as decoration
193
194## 3. Typography
195
196| Role | Font | Size | Weight | Leading | Tracking |
197|------|------|------|--------|---------|----------|
198| Hero | Big Shoulders Display | 88px | 800 | 0.92 | -0.02em |
199| H1 | Big Shoulders Display | 48px | 800 | 1.0 | -0.015em |
200| H2 | Big Shoulders Display | 30px | 700 | 1.15 | -0.01em |
201| Body | JetBrains Mono | 15px | 400 | 1.55 | 0 |
202| Label / UI | JetBrains Mono | 12px | 500 | 1.0 | 0.10em uppercase |
203| Score | Big Shoulders Display | 64px | 800 | 1.0 | -0.02em tabular |
204
205Two weights for display: 700 / 800. One weight for body: 400. Labels are always uppercase, always tracked, always mono.
206
207## 4. Buttons
208
209### Primary (Volt)
210```css
211background: #c8ff3a;
212color: #0a0b08;
213padding: 12px 22px;
214border-radius: 0;
215font-family: "JetBrains Mono";
216font-weight: 700;
217text-transform: uppercase;
218letter-spacing: 0.10em;
219```
220
221### Secondary (Bone Outline)
222- Transparent, 1px bone hairline at 18%, bone text
223- Same padding, same uppercase mono treatment
224
225### Outline (Volt)
226- Transparent, 1px lime border, lime text — used only for "Watch live" / "Join queue"
227
228## 5. Cards
229
230- Background `#0a0b08` (or `#11120f` for elevated)
231- 1px hairline at 6% bone
232- NO radius (or 2px on featured)
233- NO shadow, ever — the lime accent is the only emphasis allowed
234
235## 6. Charts
236
237Flat solid bars with a 4px gap (broadcast scoreboard rhythm). One bar in volt lime, the rest in 18% bone. No gridlines, no dots — labels are mono uppercase along the baseline. Line charts run at 2px in volt lime with an 18% fill underneath. The chart is a scorecard, not a graph.
238
239## 7. Tabs
240
241Underline at 2px in volt lime for the active state. Inactive tabs are mono uppercase at 60% bone. No pill tabs.
242
243## 8. Spacing
244
245- Base 4px
246- Scale: `4, 8, 12, 16, 24, 32, 48, 64, 96`
247- Section padding: 96px desktop, 48px mobile — the dark surface needs air
248
249## 9. Do's & don'ts
250
251✅ **Do**
252- Use Big Shoulders Display only at 700/800 — anything lighter loses the broadcast weight
253- Keep every label uppercase mono with 0.10em tracking
254- Reserve the volt lime for one element per screen
255- Use sharp 0px radius everywhere except featured cards (2px)
256
257❌ **Don't**
258- Use any radius above 2px — the system is sharp by design
259- Use a second accent color — Live Red exists ONLY for live indicators
260- Use shadows or glows on the lime — flat fill, always
261- Use a proportional sans for body — mono carries the broadcast feel
262
263---
264
265## Tokens
266
267> Generated from the same source the live preview renders from.
268> Treat the values below as the contract — never substitute approximations.
269
270### Colors
271
272| Role | Value |
273|-----------|-------|
274| primary | `#eef0e6` |
275| secondary | `#8a8f80` |
276| tertiary | `#eef0e6` |
277| neutral | `#11120f` |
278| surface | `#0a0b08` |
279
280### Typography
281
282- **Display:** Big Shoulders Display
283- **Body:** JetBrains Mono
284- **Mono:** JetBrains Mono
285
286| Role | size / leading / weight / tracking |
287|------|------------------------------------|
288| Hero | 5.5rem / 0.92 / 800 / -0.02em |
289| H1 | 3rem / 1 / 800 / -0.015em |
290| H2 | 1.875rem / 1.15 / 700 / -0.01em |
291| Body | 0.9375rem / 1.55 / 400 / 0 |
292
293### Radius
294
295- sm: `0px`
296- md: `0px`
297- lg: `2px`
298- pill: `9999px`
299
300### Shadows
301
302- **card:** `rgba(238,240,230,0.06) 0 0 0 1px`
303- **button:** `none`
304
305### Borders
306
307- **card:** `1px solid rgba(238,240,230,0.06)`
308- **divider:** `rgba(238,240,230,0.06)`
309
310### Buttons
311
312Four variants, each fully tokenized. The preview renders from these exact values.
313
314#### Primary
315
316| Property | Value |
317|----------|-------|
318| shape | `sharp` |
319| background | `#c8ff3a` |
320| color | `#0a0b08` |
321| border | `none` |
322| padding | `12px 22px` |
323| fontWeight | `700` |
324| fontSize | `0.8125rem` |
325
326#### Secondary
327
328| Property | Value |
329|----------|-------|
330| shape | `sharp` |
331| background | `transparent` |
332| color | `#eef0e6` |
333| border | `1px solid rgba(238,240,230,0.18)` |
334| padding | `12px 22px` |
335| fontWeight | `600` |
336| fontSize | `0.8125rem` |
337
338#### Outline
339
340| Property | Value |
341|----------|-------|
342| shape | `sharp` |
343| background | `transparent` |
344| color | `#c8ff3a` |
345| border | `1px solid #c8ff3a` |
346| padding | `12px 22px` |
347| fontWeight | `600` |
348| fontSize | `0.8125rem` |
349
350#### Ghost
351
352| Property | Value |
353|----------|-------|
354| shape | `sharp` |
355| background | `transparent` |
356| color | `#8a8f80` |
357| border | `none` |
358| padding | `12px 18px` |
359| fontWeight | `600` |
360| fontSize | `0.75rem` |
361
362### Charts
363
364| Property | Value |
365|----------|-------|
366| variant | `flat` |
367| strokeWidth | `2` |
368| fillOpacity | `0.18` |
369| gridlines | `false` |
370| barGap | `4px` |
371| highlight | `single` |
372| dotMarker | `false` |
373
03 · How to use it

Wire it into your agent.

markdown
# CLAUDE.md
Reference @DESIGN.md for all styling decisions. Apply tokens strictly — do not introduce colors, fonts, or radii outside the system. When in doubt, prefer the values declared in DESIGN.md frontmatter.
04 · Required setup

Three snippets.

Google Fonts link

html
<link rel="stylesheet" href="https://fonts.googleapis.com/css2?family=Big+Shoulders+Display:wght@600;700;800&family=JetBrains+Mono:wght@400;500;700&display=swap" />

Install dependencies

bash
npm install lucide-react

Tailwind config

js
// tailwind.config.js
export default {
theme: {
extend: {
fontFamily: {
display: ['"Big Shoulders Display"', 'serif'],
sans: ['"JetBrains Mono"', 'sans-serif'],
mono: ['"JetBrains Mono"', 'monospace'],
},
colors: {
primary: '#eef0e6',
secondary: '#8a8f80',
accent: '#eef0e6',
neutral: '#11120f',
surface: '#0a0b08',
},
borderRadius: {
sm: '0px',
md: '0px',
lg: '2px',
},
},
},
};
05 · Keep browsing

Try another system.