Liquid Glass
The material itself: a lens that refracts what’s behind it, with squircle bevel, specular rim, dispersion and spring physics.
The library · 68 components
Every preview on this page is the real file running — the same code you install. Verified pixel for pixel in a bare React app on every push.
The material itself: a lens that refracts what’s behind it, with squircle bevel, specular rim, dispersion and spring physics.
glass, glassProminent, clear and clear-prominent capsules in four sizes, with a springy press and a glow from the touch point.
Floating iOS 26 tab bar: a liquid lens springs between tabs, search sits apart, and it minimizes as you scroll.
An iOS 26 switch whose knob swells into clear Liquid Glass while pressed or dragged, then settles back to solid.
A slider whose thumb becomes refracting glass while dragged, stretching along its velocity and springing back to solid.
Grouped glass toolbars with fixed spacers, a sliding selection lens, labelled icons and a soft scroll-edge blur.
A glass button that morphs — one surface, springing open — into its menu and back, with full keyboard support.
An inset glass sheet with detents: content peeks around it, and it turns edge-to-edge and more opaque at full height.
Clear-glass playback controls over video: transport, scrubber and volume capsules, with the HIG’s 35% dimming layer.
Flowing chrome: a warped height field reflecting a procedural studio, in silver, gold, titanium, black chrome or oil-slick.
A capsule CTA with a live chrome rim that ripples from your touch — plus a zero-JS CSS chrome variant.
A giant headline cast in flowing chrome with bevelled edges; tilt your pointer and the studio lights slide across the letters.
A raymarched drop of mercury that morphs, merges and reaches for your cursor — a hero centrepiece on a transparent canvas.
Bayer and blue-noise dithering of any image into a 2–4 ink palette, with a cursor loupe that sharpens, inverts or reveals.
Your mark as ordered-dither stipple dots — each one a spring particle that scatters from the cursor and settles back.
A slow, flowing mesh gradient quantised through Bayer dithering into 2–4 inks — a hero backdrop with a light pool that follows the cursor.
Headlines printed as a Bayer halftone — dots ink in as the text scrolls into view and dissolve as it leaves.
A floating-label input with helper, error and success states, adornments, counter, clear and password reveal.
Six-digit code entry with auto-advance, paste and SMS autofill, error shake and a success cascade.
Card entry with brand detection, live formatting, Luhn validation and a preview that flips to the CVC.
A three-step onboarding flow with progress, validation, animated transitions and a review step.
Grouped settings with switches, a bubble slider, radio cards, a select and a save bar that slides in when dirty.
A ⌘K command palette with fuzzy matching, sections, recent items and complete keyboard navigation.
Single-line email capture with inline validation, a loading button and a success morph with undo.
A photoreal CSS-3D metal card that tilts to the cursor, then flips and docks on scroll while spend stats count up.
A terminal types a prompt and streams an agent's plan while the generated dashboard assembles itself beside it.
A giant serif masthead and procedural duotone fabric frames revealed by clip-path wipes, drifting apart on scroll.
A layered SVG landscape with deep pointer and scroll parallax, a mirrored lake and golden hour fading to dusk.
Warm and unhurried: a breathing gradient orb, an appointment stack that fans out, and quiet trust stats.
A dotted canvas globe with energy arcs pulsing between sites, and live MW and tCO₂ counters ticking beneath.
Giant condensed type, gradient-painted album art with a sliding vinyl, a play/pause morph and a pointer-reactive spectrum.
A 300vh sticky scene: an EV drives through a tunnel of light while 0–100, range and charge specs count up in sequence.
A headline over a live bento grid where every tile runs a micro-interaction on a staggered loop, with a pointer spotlight.
A split hero with a momentum-drag property carousel, map pins that follow the active listing and a recent-sales ticker.
Sortable, selectable, paginated table with sticky header, bulk actions, empty and loading states.
Team members with initial avatars, inline role menu, status pills, filter chips and a hover actions menu.
Rows that open into rich detail panels with a smooth height animation, shown with a shipment route timeline.
Editorial league standings with rank-change arrows, zone markers, form dots and rows that FLIP into place.
Plan comparison grid with sticky first column and headers, check/dash cells and a highlighted recommended plan.
A pinned card splits into three panels that fan out in 3D and flip, one by one, to reveal your services.
Eight hover reveals for profile cards: morph blob, diagonal wipe, strips, pixel dissolve, iris, slices, focus and a liquid lens.
Apple-style scrollytelling: pinned media morphs between four states while text steps scroll past a progress rail.
A manifesto whose words light up as you scroll, with keywords that get a hand-drawn marker underline.
Vertical scroll drives a pinned horizontal track of large project cards, with inner parallax and a rolling counter.
Infinite marquees that speed up, skew and reverse with your scroll velocity — and ease to a stop on hover.
Portfolio tiles that tilt and lift toward a spring cursor that morphs from dot to ring to a “View” label.
A stat band whose numbers roll up like an odometer as it enters view, with sparklines that draw on in sync.
Apple-style zoom-out: a full-bleed hero shrinks into a seven-tile mosaic as the surrounding tiles drift into place.
Image cards that behave like water — your cursor drags a live wave simulation that refracts the photo with a chromatic edge.
Split any string into chars, words or lines and reveal it with rise, wave, scatter, blur or a human-paced typewriter.
Cycle through words with a letter-level morph: shared letters glide into place, the rest blur away, the line stays centred.
A headline whose letters drift away from — or toward — your cursor and spring home, each on its own spring.
A decoding effect: characters cycle through glyphs and lock in left to right. Hover re-scrambles; layout never shifts.
An airport departure board: each cell folds through the drum with a two-half 3D flap and rows settle in a cascade.
Odometer digits that roll up or down to each new value, with Intl locale and currency formatting and a gain/loss flash.
A title sampled into thousands of canvas particles: the cursor parts them, they spring home, a click detonates and reforms the word.
Cards spawn along the cursor path at fixed intervals, pop in with a tilt and fall away — a portfolio you leaf through by moving.
A dot and a spring-lagged ring that morph into labels like View, Drag or Play and snap magnetically around buttons.
A macOS-style dock: icons swell with a gaussian falloff, labels float up, launches bounce and running apps get a dot.
An infinite two-axis tile wall you drag with momentum, with a loupe-like lens that swells tiles around the cursor.