Fisheye Grid

An infinite two-axis tile wall you drag with momentum, with a loupe-like lens that swells tiles around the cursor.

  • Cursors & Interactions
  • Design tools
  • React only · 0 deps
  • 1 file
Full screen

Browser support · All evergreen browsers. Pointer, wheel and arrow keys pan; reduced motion removes momentum and the lens.

Install. One command, or copy the file.

$npx shadcn@latest add https://freedesignmd.com/r/fisheye-grid.json
  • Byte-identical to the preview
  • No Tailwind or config needed
  • SSR-safe · keyboard accessible
  • Respects reduced motion & transparency
components/interactions/fisheye-grid.tsx
1/**
2 * FisheyeGrid — an infinite, two-axis tile wall you drag around with
3 * momentum. A lens bulges the tiles around the pointer (or the centre when
4 * the pointer is away): nearby tiles swell and push their neighbours out,
5 * far tiles shrink back, like looking through a loupe.
6 *
7 * Props
8 * - count: number How many distinct tiles exist (wall repeats them).
9 * - renderTile: (i) => ReactNode Render tile content for index i (0..count-1).
10 * - tile?: number Tile size in px. Default 180 (130 under 640px).
11 * - gap?: number Gap in px. Default 14.
12 * - lens?: number Bulge strength 0–1. Default .55.
13 * - lensRadius?: number Lens radius in px. Default 300.
14 * - onSelect?: (i) => void Tile click (ignored after a drag).
15 * - label?: string Accessible name of the wall.
16 * - className / style Size the wall (it fills its box; give it a height).
17 * CSS vars: --fd-fg-radius (tile radius, default 16px), --fd-fg-bg.
18 *
19 * Implementation: a pooled grid of absolutely positioned tiles (only enough
20 * to cover the viewport + one ring) wraps around as you pan; every frame
21 * computes each tile's world cell, applies the lens displacement and writes
22 * one transform. Content only re-renders when a tile wraps to a new cell.
23 * Momentum uses exponential friction; pointer, wheel/trackpad and arrow keys pan.
24 * Accessibility: the wall is a focusable region (arrow keys pan, Enter picks
25 * the centre tile); tiles are aria-hidden duplicates, so pass a list of the
26 * real items elsewhere if they matter (the Demo has one).
27 * Reduced motion: no momentum glide and no lens.
28 * Browser support: all evergreen browsers.
29 */
30import { useEffect, useRef, useState } from "react";
31import type { CSSProperties, KeyboardEvent, ReactNode } from "react";
32
33export interface FisheyeGridProps {
34 count: number;
35 renderTile: (i: number) => ReactNode;
36 tile?: number;
37 gap?: number;
38 lens?: number;
39 lensRadius?: number;
40 onSelect?: (i: number) => void;
41 label?: string;
42 className?: string;
43 style?: CSSProperties;
44}
45
46const cellIndex = (cx: number, cy: number, count: number) => {
47 // stable pseudo-random index per world cell, avoids visible repetition rows
48 let h = (cx * 374761393 + cy * 668265263) | 0;
49 h = Math.imul(h ^ (h >>> 13), 1274126177);
50 h ^= h >>> 16;
51 return ((h % count) + count) % count;
52};
53
54export function FisheyeGrid({ count, renderTile, tile = 180, gap = 14, lens = 0.55, lensRadius = 300, onSelect, label = "Tile wall", className, style }: FisheyeGridProps) {
55 const root = useRef<HTMLDivElement>(null);
56 const [dims, setDims] = useState({ cols: 0, rows: 0, size: tile });
57 // which content index each pool slot shows (state so React renders content)
58 const [slots, setSlots] = useState<number[]>([]);
59 const api = useRef<{ panBy: (x: number, y: number) => void; centerIndex: () => number }>({ panBy: () => {}, centerIndex: () => 0 });
60
61 useEffect(() => {
62 const el = root.current;
63 if (!el) return;
64 const measure = () => {
65 const size = el.clientWidth < 640 ? Math.round(tile * 0.72) : tile;
66 const pitch = size + gap;
67 const cols = Math.ceil(el.clientWidth / pitch) + 3;
68 const rows = Math.ceil(el.clientHeight / pitch) + 3;
69 setDims((d) => (d.cols === cols && d.rows === rows && d.size === size ? d : { cols, rows, size }));
70 };
71 measure();
72 const ro = new ResizeObserver(measure);
73 ro.observe(el);
74 return () => ro.disconnect();
75 }, [tile, gap]);
76
77 useEffect(() => {
78 const el = root.current;
79 const { cols, rows, size } = dims;
80 if (!el || !cols) return;
81 const tiles = Array.from(el.querySelectorAll<HTMLElement>(".fd-fg-tile"));
82 if (tiles.length !== cols * rows) return;
83 const reduced = window.matchMedia?.("(prefers-reduced-motion: reduce)").matches ?? false;
84 const pitch = size + gap;
85 let W = el.clientWidth;
86 let H = el.clientHeight;
87 // camera
88 let ox = 0;
89 let oy = 0;
90 let vx = 0;
91 let vy = 0;
92 // lens centre (smoothed) and target
93 let lx = W / 2;
94 let ly = H / 2;
95 let tlx = lx;
96 let tly = ly;
97 let lensAmt = reduced ? 0 : lens;
98 let dragging = false;
99 let moved = 0;
100 let lastPX = 0;
101 let lastPY = 0;
102 let lastPT = 0;
103 let raf = 0;
104 let last = 0;
105 let visible = true;
106 const assigned = new Int32Array(cols * rows).fill(-1);
107 let pendingSlots: number[] | null = null;
108
109 const frame = (t: number) => {
110 raf = 0;
111 const dt = Math.min(0.05, (t - last) / 1000 || 0.016);
112 last = t;
113 if (!dragging && !reduced) {
114 const fr = Math.exp(-dt * 4.2);
115 ox += vx * dt;
116 oy += vy * dt;
117 vx *= fr;
118 vy *= fr;
119 if (Math.abs(vx) < 4) vx = 0;
120 if (Math.abs(vy) < 4) vy = 0;
121 }
122 const ls = 1 - Math.exp(-dt * 10);
123 lx += (tlx - lx) * ls;
124 ly += (tly - ly) * ls;
125
126 const R = el.clientWidth < 640 ? lensRadius * 0.7 : lensRadius;
127 let changed = false;
128 const next = pendingSlots ?? Array.from(assigned);
129 for (let j = 0; j < rows; j++) {
130 for (let i = 0; i < cols; i++) {
131 const k = j * cols + i;
132 // wrap pool slot into the visible window
133 const wx = ((((i * pitch + ox) % (cols * pitch)) + cols * pitch) % (cols * pitch)) - pitch * 1.5;
134 const wy = ((((j * pitch + oy) % (rows * pitch)) + rows * pitch) % (rows * pitch)) - pitch * 1.5;
135 // world cell of this slot
136 const cx = Math.round((wx - ox) / pitch);
137 const cy = Math.round((wy - oy) / pitch);
138 const idx = cellIndex(cx, cy, count);
139 if (assigned[k] !== idx) {
140 assigned[k] = idx;
141 next[k] = idx;
142 changed = true;
143 }
144 // lens: radial displacement + scale around (lx, ly)
145 const tx = wx + size / 2;
146 const ty = wy + size / 2;
147 const dx = tx - lx;
148 const dy = ty - ly;
149 const d = Math.hypot(dx, dy);
150 const g = Math.exp(-(d * d) / (2 * R * R));
151 const scale = 1 + lensAmt * 0.9 * g - lensAmt * 0.18 * (1 - g);
152 const push = 1 + lensAmt * 0.55 * g * (d / (R + 1)) * 1.6;
153 const px = lx + dx * push - size / 2;
154 const py = ly + dy * push - size / 2;
155 tiles[k].style.transform = `translate3d(${px.toFixed(1)}px,${py.toFixed(1)}px,0) scale(${scale.toFixed(4)})`;
156 tiles[k].style.zIndex = String(Math.round(g * 100));
157 }
158 }
159 if (changed) {
160 pendingSlots = next;
161 setSlots(next.slice());
162 pendingSlots = null;
163 }
164 const busy = dragging || Math.abs(vx) + Math.abs(vy) > 0 || Math.abs(tlx - lx) + Math.abs(tly - ly) > 0.3;
165 if (busy && visible && !document.hidden) raf = requestAnimationFrame(frame);
166 };
167 const kick = () => {
168 if (!raf && visible) {
169 last = performance.now();
170 raf = requestAnimationFrame(frame);
171 }
172 };
173
174 const onDown = (e: PointerEvent) => {
175 if (e.button !== 0) return;
176 dragging = true;
177 moved = 0;
178 vx = vy = 0;
179 lastPX = e.clientX;
180 lastPY = e.clientY;
181 lastPT = performance.now();
182 el.setPointerCapture(e.pointerId);
183 el.setAttribute("data-dragging", "");
184 kick();
185 };
186 const onMove = (e: PointerEvent) => {
187 const r = el.getBoundingClientRect();
188 if (e.pointerType !== "touch") {
189 tlx = e.clientX - r.left;
190 tly = e.clientY - r.top;
191 }
192 if (dragging) {
193 const now = performance.now();
194 const dx = e.clientX - lastPX;
195 const dy = e.clientY - lastPY;
196 const dtt = Math.max(1, now - lastPT) / 1000;
197 ox += dx;
198 oy += dy;
199 moved += Math.abs(dx) + Math.abs(dy);
200 // smoothed release velocity
201 vx = vx * 0.6 + (dx / dtt) * 0.4;
202 vy = vy * 0.6 + (dy / dtt) * 0.4;
203 lastPX = e.clientX;
204 lastPY = e.clientY;
205 lastPT = now;
206 }
207 kick();
208 };
209 const onUp = (e: PointerEvent) => {
210 if (!dragging) return;
211 dragging = false;
212 el.removeAttribute("data-dragging");
213 if (performance.now() - lastPT > 80) vx = vy = 0;
214 if (moved < 6) {
215 vx = vy = 0;
216 const t = (e.target as Element | null)?.closest?.(".fd-fg-tile") as HTMLElement | null;
217 if (t) onSelectRef.current?.(Number(t.dataset.idx));
218 }
219 kick();
220 };
221 const onLeave = () => {
222 tlx = W / 2;
223 tly = H / 2;
224 kick();
225 };
226 const onWheel = (e: WheelEvent) => {
227 e.preventDefault();
228 ox -= e.deltaX;
229 oy -= e.deltaY;
230 kick();
231 };
232 const onResize = () => {
233 W = el.clientWidth;
234 H = el.clientHeight;
235 tlx = W / 2;
236 tly = H / 2;
237 kick();
238 };
239 const io = new IntersectionObserver((es) => {
240 visible = es.some((x) => x.isIntersecting);
241 if (visible) kick();
242 });
243 io.observe(el);
244 api.current = {
245 panBy: (x: number, y: number) => {
246 if (reduced) {
247 ox += x;
248 oy += y;
249 } else {
250 vx += x * 5;
251 vy += y * 5;
252 }
253 kick();
254 },
255 centerIndex: () => {
256 let best = 0;
257 let bd = Infinity;
258 tiles.forEach((t) => {
259 const r = t.getBoundingClientRect();
260 const er = el.getBoundingClientRect();
261 const d = Math.hypot(r.left + r.width / 2 - er.left - W / 2, r.top + r.height / 2 - er.top - H / 2);
262 if (d < bd) {
263 bd = d;
264 best = Number(t.dataset.idx);
265 }
266 });
267 return best;
268 },
269 };
270 lensAmt = reduced ? 0 : lens;
271
272 el.addEventListener("pointerdown", onDown);
273 el.addEventListener("pointermove", onMove);
274 el.addEventListener("pointerup", onUp);
275 el.addEventListener("pointercancel", onUp);
276 el.addEventListener("pointerleave", onLeave);
277 el.addEventListener("wheel", onWheel, { passive: false });
278 window.addEventListener("resize", onResize);
279 // centre the wall on a tile, then draw
280 ox = W / 2 - size / 2 - pitch * 1.5 + pitch * 0.5;
281 oy = H / 2 - size / 2 - pitch * 1.5 + pitch * 0.5;
282 kick();
283 return () => {
284 cancelAnimationFrame(raf);
285 io.disconnect();
286 el.removeEventListener("pointerdown", onDown);
287 el.removeEventListener("pointermove", onMove);
288 el.removeEventListener("pointerup", onUp);
289 el.removeEventListener("pointercancel", onUp);
290 el.removeEventListener("pointerleave", onLeave);
291 el.removeEventListener("wheel", onWheel);
292 window.removeEventListener("resize", onResize);
293 };
294 }, [dims, gap, lens, lensRadius, count]);
295
296 const onSelectRef = useRef(onSelect);
297 onSelectRef.current = onSelect;
298
299 const onKey = (e: KeyboardEvent<HTMLDivElement>) => {
300 const step = dims.size + gap;
301 const map: Record<string, [number, number]> = { ArrowLeft: [step, 0], ArrowRight: [-step, 0], ArrowUp: [0, step], ArrowDown: [0, -step] };
302 if (map[e.key]) {
303 e.preventDefault();
304 api.current.panBy(...map[e.key]);
305 } else if (e.key === "Enter" || e.key === " ") {
306 e.preventDefault();
307 onSelect?.(api.current.centerIndex());
308 }
309 };
310
311 const n = dims.cols * dims.rows;
312 return (
313 <div
314 ref={root}
315 className={`fd-fg${className ? " " + className : ""}`}
316 style={{ ...style, ["--fd-fg-size" as string]: `${dims.size}px` }}
317 role="region"
318 aria-roledescription="pannable wall"
319 aria-label={`${label}. Drag or use arrow keys to pan, Enter to pick the centre tile.`}
320 tabIndex={0}
321 onKeyDown={onKey}
322 >
323 <style>{css}</style>
324 {Array.from({ length: n }, (_, k) => {
325 const idx = slots[k] ?? k % count;
326 return (
327 <div key={k} className="fd-fg-tile" data-idx={idx} aria-hidden="true">
328 {renderTile(idx)}
329 </div>
330 );
331 })}
332 </div>
333 );
334}
335
336const css = `
337.fd-fg,.fd-fg *,.fd-fg *::before,.fd-fg *::after{box-sizing:border-box}
338.fd-fg{--fd-fg-radius:16px;--fd-fg-bg:#0D0D10;position:relative;display:block;margin:0;padding:0;overflow:hidden;background:var(--fd-fg-bg);
339 cursor:grab;touch-action:none;user-select:none;-webkit-user-select:none;outline:0}
340.fd-fg[data-dragging]{cursor:grabbing}
341.fd-fg:focus-visible{box-shadow:inset 0 0 0 2px rgba(10,132,255,.8)}
342.fd-fg-tile{position:absolute;left:0;top:0;width:var(--fd-fg-size);height:var(--fd-fg-size);margin:0;padding:0;border-radius:var(--fd-fg-radius);overflow:hidden;
343 will-change:transform;transform-origin:50% 50%;contain:layout paint;box-shadow:0 10px 30px -14px rgba(0,0,0,.6)}
344`;
345
346/* ───────────────────────── procedural art cards ───────────────────────── */
347
348type Art = { t: string; by: string; bg: string; fg: string; ink: string; kind: number };
349
350const ART: Art[] = [
351 { t: "Tidal Grid", by: "Mara Olsen", bg: "#F2E9DA", fg: "#E4572E", ink: "#1C1B19", kind: 0 },
352 { t: "Night Bus", by: "Kenji Ito", bg: "#14213D", fg: "#FCA311", ink: "#E5E5E5", kind: 1 },
353 { t: "Soft Brutal", by: "Ada Novak", bg: "#D9D3F5", fg: "#3A2E8C", ink: "#181530", kind: 2 },
354 { t: "Kiln", by: "Studio Ferro", bg: "#3B1F1A", fg: "#E9A178", ink: "#F7E7DA", kind: 3 },
355 { t: "Signal", by: "Rui Costa", bg: "#E8FF59", fg: "#111111", ink: "#111111", kind: 4 },
356 { t: "Moss Type", by: "Lena Berg", bg: "#1F3B2D", fg: "#B7E4C7", ink: "#EAF7EF", kind: 5 },
357 { t: "Halftone Sun", by: "Ola Dahl", bg: "#FFE3D3", fg: "#FF5A36", ink: "#2A1610", kind: 6 },
358 { t: "Index 07", by: "Nils Arp", bg: "#F4F4F0", fg: "#0047FF", ink: "#0A0A0A", kind: 7 },
359 { t: "Glass Fern", by: "Iris Moreau", bg: "#0E1A24", fg: "#5EEAD4", ink: "#E6FFFB", kind: 2 },
360 { t: "Pressure", by: "Tomás Vidal", bg: "#FF4F79", fg: "#FFD6E0", ink: "#2B0A14", kind: 0 },
361 { t: "Paper Moon", by: "Yuna Seo", bg: "#202022", fg: "#F2F0EA", ink: "#F2F0EA", kind: 6 },
362 { t: "Orbit", by: "Kofi Mensah", bg: "#FFB703", fg: "#023047", ink: "#023047", kind: 1 },
363 { t: "Quiet Stack", by: "Elif Kaya", bg: "#E5E1D8", fg: "#8A7F6B", ink: "#2A2620", kind: 3 },
364 { t: "Ultraviolet", by: "Max Weber", bg: "#2A0E61", fg: "#C77DFF", ink: "#F3E8FF", kind: 7 },
365 { t: "Dune Specimen", by: "Sana Malik", bg: "#E9C46A", fg: "#264653", ink: "#264653", kind: 5 },
366 { t: "Coldwave", by: "Jonas Lind", bg: "#CFE8FF", fg: "#0B3D91", ink: "#0B1E3F", kind: 4 },
367];
368
369function ArtCard({ a }: { a: Art }) {
370 const shape: CSSProperties = (() => {
371 switch (a.kind) {
372 case 0: return { background: `repeating-linear-gradient(90deg, ${a.fg} 0 10%, transparent 10% 20%), ${a.bg}`, maskImage: "radial-gradient(circle at 50% 46%, #000 40%, transparent 41%)" };
373 case 1: return { background: `radial-gradient(circle at 50% 46%, ${a.fg} 0 22%, transparent 22.5%), radial-gradient(circle at 50% 46%, transparent 0 32%, ${a.fg} 32.5% 33.5%, transparent 34%)` };
374 case 2: return { background: `conic-gradient(from 210deg at 50% 46%, ${a.fg}, ${a.bg}, ${a.fg})`, borderRadius: "48% 52% 38% 62% / 52% 38% 62% 48%", inset: "18% 20% 30%" };
375 case 3: return { background: `linear-gradient(${a.fg}, ${a.fg}) 30% 70% / 34% 36% no-repeat, linear-gradient(${a.ink}, ${a.ink}) 62% 44% / 30% 44% no-repeat` };
376 case 4: return { background: `repeating-linear-gradient(-45deg, ${a.fg} 0 3px, transparent 3px 12px)`, inset: "16% 16% 30%", borderRadius: "9999px" };
377 case 5: return { background: `radial-gradient(120% 80% at 50% 120%, ${a.fg} 0 50%, transparent 51%), radial-gradient(90% 60% at 30% 110%, ${a.ink} 0 50%, transparent 51%)` };
378 case 6: return { background: `radial-gradient(${a.fg} 28%, transparent 30%) 0 0 / 9px 9px`, maskImage: "radial-gradient(circle at 50% 44%, #000 34%, transparent 36%)" };
379 default: return { background: `linear-gradient(${a.fg}, ${a.fg}) 16% 20% / 68% 6px no-repeat, linear-gradient(${a.fg}, ${a.fg}) 16% 32% / 44% 6px no-repeat, linear-gradient(${a.fg}, ${a.fg}) 16% 44% / 56% 6px no-repeat` };
380 }
381 })();
382 return (
383 <div className="fd-fg-art" style={{ background: a.bg, color: a.ink }}>
384 <span className="fd-fg-art-shape" style={shape} />
385 <span className="fd-fg-art-cap">
386 <strong>{a.t}</strong>
387 <span>{a.by}</span>
388 </span>
389 </div>
390 );
391}
392
393/* ───────────────────────────── demo ───────────────────────────── */
394
395export function Demo() {
396 const [picked, setPicked] = useState<number | null>(null);
397 const [saved, setSaved] = useState(0);
398 return (
399 <div className="fd-fg-demo">
400 <style>{demoCss}</style>
401 <FisheyeGrid
402 count={ART.length}
403 renderTile={(i) => <ArtCard a={ART[i]} />}
404 label="Inspiration board"
405 className="fd-fg-demo-wall"
406 onSelect={(i) => {
407 setPicked(i);
408 setSaved((s) => s + 1);
409 }}
410 />
411 <header className="fd-fg-demo-bar">
412 <span className="fd-fg-demo-brand">Moodwall</span>
413 <span className="fd-fg-demo-board">Board · <strong>Rebrand 2027 references</strong></span>
414 <span className="fd-fg-demo-count" aria-live="polite">{saved} saved</span>
415 </header>
416 <div className="fd-fg-demo-hint" aria-hidden="true">Drag to explore · click to save</div>
417 {picked !== null && (
418 <div className="fd-fg-demo-toast" role="status" key={saved}>
419 <span className="fd-fg-demo-sw" style={{ background: ART[picked].fg }} />
420 Saved “{ART[picked].t}” by {ART[picked].by}
421 </div>
422 )}
423 <ul className="fd-fg-demo-sr" aria-label="Pieces on this board">
424 {ART.map((a) => <li key={a.t}>{a.t} by {a.by}</li>)}
425 </ul>
426 </div>
427 );
428}
429
430const demoCss = `
431.fd-fg-demo,.fd-fg-demo *,.fd-fg-demo *::before,.fd-fg-demo *::after{box-sizing:border-box}
432.fd-fg-demo{--d-font:ui-sans-serif,-apple-system,BlinkMacSystemFont,"SF Pro Text","Inter","Segoe UI",Roboto,sans-serif;--d-disp:"SF Pro Display",ui-sans-serif,-apple-system,"Inter Display","Inter",sans-serif;
433 position:relative;height:100vh;min-height:560px;margin:0;padding:0;overflow:hidden;background:#0D0D10;color:#F5F5F7;font:400 15px/1.5 var(--d-font);-webkit-font-smoothing:antialiased}
434.fd-fg-demo-wall{position:absolute;inset:0}
435.fd-fg-art{position:absolute;inset:0;margin:0;padding:0}
436.fd-fg-art-shape{position:absolute;inset:10% 10% 26%;display:block;margin:0;padding:0}
437.fd-fg-art-cap{position:absolute;left:10%;right:10%;bottom:8%;display:flex;flex-direction:column;gap:2px;margin:0;padding:0}
438.fd-fg-art-cap strong{font:600 13px/1.15 var(--d-disp);letter-spacing:-.01em;white-space:nowrap;overflow:hidden;text-overflow:ellipsis}
439.fd-fg-art-cap span{font:500 10px/1.2 ui-monospace,"SF Mono",Menlo,monospace;opacity:.7;white-space:nowrap}
440.fd-fg-demo-bar{position:absolute;left:16px;right:16px;top:16px;display:flex;align-items:center;gap:16px;margin:0 auto;max-width:720px;height:52px;padding:0 10px 0 20px;border-radius:9999px;
441 background:rgba(20,20,24,.62);-webkit-backdrop-filter:blur(24px) saturate(1.6);backdrop-filter:blur(24px) saturate(1.6);box-shadow:inset 0 0 0 1px rgba(255,255,255,.1),0 20px 40px -20px rgba(0,0,0,.6);pointer-events:none}
442.fd-fg-demo-brand{margin:0;font:700 17px/1 var(--d-disp);letter-spacing:-.02em}
443.fd-fg-demo-board{margin:0;color:rgba(245,245,247,.6);font:500 13px/1 var(--d-font);white-space:nowrap;overflow:hidden;text-overflow:ellipsis}
444.fd-fg-demo-board strong{color:#F5F5F7;font-weight:600}
445.fd-fg-demo-count{margin:0 0 0 auto;padding:9px 14px;border-radius:9999px;background:#F5F5F7;color:#0D0D10;font:600 13px/1 var(--d-font);white-space:nowrap}
446.fd-fg-demo-hint{position:absolute;left:50%;bottom:20px;margin:0;padding:10px 16px;border-radius:9999px;transform:translateX(-50%);background:rgba(20,20,24,.62);
447 -webkit-backdrop-filter:blur(16px);backdrop-filter:blur(16px);color:rgba(245,245,247,.8);font:500 13px/1 var(--d-font);pointer-events:none;white-space:nowrap}
448.fd-fg-demo-toast{position:absolute;left:50%;bottom:68px;display:flex;align-items:center;gap:10px;margin:0;padding:10px 16px 10px 10px;border-radius:9999px;transform:translateX(-50%);
449 background:#F5F5F7;color:#0D0D10;font:500 13px/1 var(--d-font);white-space:nowrap;pointer-events:none;animation:fd-fg-demo-toast 2400ms cubic-bezier(.22,1,.36,1) both}
450.fd-fg-demo-sw{display:block;width:22px;height:22px;border-radius:50%}
451@keyframes fd-fg-demo-toast{0%{opacity:0;transform:translate(-50%,10px)}10%,80%{opacity:1;transform:translate(-50%,0)}100%{opacity:0;transform:translate(-50%,0)}}
452.fd-fg-demo-sr{position:absolute;width:1px;height:1px;margin:-1px;padding:0;overflow:hidden;clip:rect(0 0 0 0);clip-path:inset(50%);white-space:nowrap;border:0}
453@media (max-width:560px){.fd-fg-demo-board{display:none}}
454`;

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Image Trail

Cards spawn along the cursor path at fixed intervals, pop in with a tilt and fall away — a portfolio you leaf through by moving.

Custom Cursor

A dot and a spring-lagged ring that morph into labels like View, Drag or Play and snap magnetically around buttons.

Magnetic Dock

A macOS-style dock: icons swell with a gaussian falloff, labels float up, launches bounce and running apps get a dot.