Dark brushed metallic. Anthracite canvas with cool brushed-steel CTAs catching a polished top-edge highlight under directional light. Premium hardware in dark theme — pro tools, audio, automotive.
A complete design system, ready for your AI coding agent. Every primitive, token, and pattern below is generated straight from DESIGN.md — drop the file in your project and ship matching UI in minutes.
Prose-first token file — decisions live next to their reasoning.
Fine micro-scale (1–5px) for pills, editorial scale (12–21px) for the grid.
The system's own radius tokens — sm for chips and inputs, md for buttons, lg for cards, pill for fully-rounded CTAs.
1---2name: "Gunmetal Forge"3description: "Dark brushed metallic. Anthracite canvas with cool brushed-steel CTAs catching a polished top-edge highlight under directional light. Premium hardware in dark theme — pro tools, audio, automotive."4tags: [metallic, dark, premium, hardware, modern]5colors:6 primary: "#E8EAEE"7 secondary: "#8C95A0"8 tertiary: "#B8C0CC"9 neutral: "#181B20"10 surface: "#22262D"11typography:12 display: "Space Grotesk"13 body: Inter14 mono: "IBM Plex Mono"15 scale:16 hero: "4.5rem / 1.02 / 600 / -0.04em"17 h1: "2.75rem / 1.08 / 600 / -0.03em"18 h2: "1.5rem / 1.3 / 600 / -0.015em"19 body: "1rem / 1.6 / 400 / -0.005em"20radius:21 sm: 4px22 md: 6px23 lg: 8px24shadows:25 card: "0 0 0 1px rgba(255, 255, 255, 0.05), 0 12px 32px -16px rgba(0, 0, 0, 0.55)"26 button: "0 8px 20px -8px rgba(0, 0, 0, 0.55), inset 0 1px 0 rgba(255, 255, 255, 0.30), inset 0 -1px 0 rgba(0, 0, 0, 0.40)"27borders:28 card: "1px solid rgba(255, 255, 255, 0.06)"29 divider: "rgba(255, 255, 255, 0.08)"30buttons:31 primary:32 background: linear-gradient(180deg, #C8D0DC 0%, #8C95A0 50%, #4A525E 100%)33 color: #181B2034 border: 1px solid rgba(255, 255, 255, 0.22)35 shape: rounded36 padding: 12px 22px37 font: 600 / 0.9375rem / -0.01em38 shadow: 0 8px 20px -8px rgba(0, 0, 0, 0.55), inset 0 1px 0 rgba(255, 255, 255, 0.45), inset 0 -1px 0 rgba(0, 0, 0, 0.40)39 secondary:40 background: #22262D41 color: #E8EAEE42 border: 1px solid rgba(255, 255, 255, 0.10)43 shape: rounded44 padding: 12px 22px45 font: 500 / 0.9375rem / -0.005em46 outline:47 background: transparent48 color: #E8EAEE49 border: 1px solid rgba(255, 255, 255, 0.16)50 shape: rounded51 padding: 11px 21px52 font: 500 / 0.9375rem / -0.005em53 ghost:54 background: transparent55 color: #B8C0CC56 border: none57 shape: rounded58 padding: 11px 6px59 font: 500 / 0.9375rem / -0.005em60 hover: underline61charts:62 variant: "rounded-bars"63 stroke_width: 264 gridlines: false65 bar_radius: 3px66 bar_gap: 8px67 highlight: all68 axis_color: "#8C95A0"69 palette: ["#B8C0CC", "#7E8794", "#4A525E"]70fonts_url: "https://fonts.googleapis.com/css2?family=Space+Grotesk:wght@400;500;600;700&family=Inter:wght@400;500;600&family=IBM+Plex+Mono:wght@400;500&display=swap"71dependencies: ["lucide-react"]72---73 74# Gunmetal Forge75 76## AI Build Instructions77 78> **Read this section before writing any code.** The rules below79> are non-negotiable. Every value used in the UI must come from this80> file's frontmatter — never substitute, approximate, or invent new81> colors, fonts, radii, or shadows. If a value is missing, ask the82> user before adding one.83 84### 1 · Your role85 86You are building UI for a project that has adopted **Gunmetal Forge** as its87design system. Treat `DESIGN.md` as the single source of truth.88Your job is to translate the user's product requirements into89components and pages that look like they were designed by the same90person who authored this file.91 92### 2 · Token compliance93 94- Pull every color, font family, radius, shadow, and spacing value95 from the frontmatter at the top of this file.96- Use semantic roles (e.g. `primary`, `accent`, `muted`) — never97 hard-code hex values that bypass the system.98- When a token can be expressed as a CSS variable, declare it once99 in your global stylesheet and reference it everywhere downstream.100- The Google Fonts `<link>` is provided in the Typography section.101 Add it to `<head>` before any component renders.102 103### 3 · Component recipes104 105Use these recipes verbatim when building the corresponding component.106 107#### Buttons108 109Four variants are defined. Pick one — never blend variants or invent a fifth.110 111- **Primary** — rounded shape, bg `linear-gradient(180deg, #C8D0DC 0%, #8C95A0 50%, #4A525E 100%)`, text `#181B20`, border `1px solid rgba(255, 255, 255, 0.22)`, padding `12px 22px`, weight `600`, shadow `0 8px 20px -8px rgba(0, 0, 0, 0.55), inset 0 1px 0 rgba(255, 255, 255, 0.45), inset 0 -1px 0 rgba(0, 0, 0, 0.40)`.112- **Secondary** — rounded shape, bg `#22262D`, text `#E8EAEE`, border `1px solid rgba(255, 255, 255, 0.10)`, padding `12px 22px`, weight `500`.113- **Outline** — rounded shape, text `#E8EAEE`, border `1px solid rgba(255, 255, 255, 0.16)`, padding `11px 21px`, weight `500`.114- **Ghost** — rounded shape, text `#B8C0CC`, padding `11px 6px`, weight `500`.115 116Reach for **primary** as the single dominant CTA per screen.117**Secondary** for the supporting action. **Outline** for tertiary118actions in toolbars. **Ghost** for inline links and table actions.119 120#### Cards121 122- Background: `#22262D`123- Border: `1px solid rgba(255, 255, 255, 0.06)`124- Shadow: `0 0 0 1px rgba(255, 255, 255, 0.05), 0 12px 32px -16px rgba(0, 0, 0, 0.55)`125- Radius: `radius.lg` (`8px`)126- Internal padding: `20px` for compact cards, `24–28px` for content cards.127 128#### Charts129 130- Bar/line variant: `rounded-bars`131- Bar radius: `3px`132- No gridlines — let the bars/lines carry the data.133- Highlight strategy: `all` — emphasize a single bar/point per chart.134- Use the declared palette in order: `#B8C0CC`, `#7E8794`, `#4A525E`.135 136#### Typography pairings137 138- **Display (`Space Grotesk`)** — h1, h2, hero headlines, brand wordmarks.139- **Body (`Inter`)** — paragraphs, labels, button text, form inputs.140- **Mono (`IBM Plex Mono`)** — code, eyebrows, metadata, numerals in tables.141 142### 4 · Hard constraints143 144Never do any of the following without explicit instruction from the user:145 146- Introduce a new color, font, radius, or shadow that isn't declared above.147- Mix this system with another (e.g. don't paste in Material or Bootstrap defaults).148- Use generic gradient defaults (purple→blue, peach→pink) — they break the system's voice.149- Reach for emoji icons. Use a consistent icon library and size icons in line with body type.150- Add motion that exceeds the system's restraint — keep transitions short (≤200ms) and subtle.151 152### 5 · Before you finish — verify153 154Run through this checklist for every screen you produce:155 156- [ ] Every color used appears in the Colors table above.157- [ ] Headlines use the display font; body copy uses the body font.158- [ ] Buttons match one of the declared variants exactly (shape, padding, weight).159- [ ] Border-radius values come from `radius.sm` / `radius.md` / `radius.lg` / `radius.pill`.160- [ ] Cards and dividers use the declared border + shadow tokens.161- [ ] No values were invented; if you needed something missing, you stopped and asked.162 163---164 165## Overview166Gunmetal Forge is the dark counterpart to brushed-metal systems. Anthracite canvas, polished-steel CTA, no chromatic color anywhere. The metallic surface is rationed — primary CTA + one hero badge — and on the dark canvas it catches a top-edge highlight that reads as directional light hitting machined steel.167 168For premium hardware product pages shipping a dark theme: audio equipment, automotive interfaces, professional watches, pro tools, defense / aerospace adjacent products.169 170## The Metallic Recipe171The brushed-steel button is a vertical 3-stop gradient with a polished top-edge highlight + bottom-edge shadow. On the dark canvas the highlight reads as light catching a real surface:172 173```css174.gunmetal-cta {175 background: linear-gradient(180deg, #C8D0DC 0%, #8C95A0 50%, #4A525E 100%);176 color: #181B20;177 border: 1px solid rgba(255, 255, 255, 0.22);178 border-radius: 6px;179 box-shadow:180 inset 0 1px 0 rgba(255, 255, 255, 0.45), /* polished top-edge */181 inset 0 -1px 0 rgba(0, 0, 0, 0.40), /* bottom-edge shadow */182 0 8px 20px -8px rgba(0, 0, 0, 0.55); /* ambient drop */183}184```185 186The 50% mid-stop is the brushed band — without it the gradient reads as a flat grey button. The top-edge highlight at 45% white is the key on dark backgrounds; lower opacity dies, higher reads as plastic.187 188## Color189- **Moonlight #E8EAEE** — primary text.190- **Steel #8C95A0** — secondary text, axis labels.191- **Polished Steel #B8C0CC** — metallic top-stop, ghost button label.192- **Anthracite #181B20** — page canvas. Deep cool grey, not pure black.193- **Gunmetal #22262D** — card surface, lifted from the canvas.194 195Three neutrals + two metal stops. No chromatic color at all.196 197## Typography198- **Display: Space Grotesk 600** at 4.5rem with -4% tracking. Engineered neo-grotesque.199- **Body: Inter 400** at 1rem with 1.6 leading.200- **Mono: IBM Plex Mono 500** for spec callouts.201 202| Role | Font | Size | Weight | Tracking |203|------|------|------|--------|----------|204| Hero | Space Grotesk | 4.5rem | 600 | -0.04em |205| H1 | Space Grotesk | 2.75rem | 600 | -0.03em |206| H2 | Space Grotesk | 1.5rem | 600 | -0.015em |207| Body | Inter | 1rem | 400 | -0.005em / 1.6 |208| Spec | IBM Plex Mono | 0.8125rem | 500 | 0 |209 210## Geometry211- **Radii: 4 / 6 / 8.** Machined edges. Never pill, never soft.212- **Section gap: 96px** desktop, 64px mobile.213- **12-column grid** with 24px gutters.214 215## Buttons216- **Primary** — brushed steel gradient, anthracite label, polished top-edge highlight.217- **Secondary** — gunmetal surface, moonlight label, white hairline at 10%.218- **Outline** — bare hairline rectangle at 16% white.219- **Ghost** — polished-steel label, hover underline.220 221Primary always pairs with secondary in that order. Never two primaries on the same screen.222 223## Cards224Gunmetal surfaces on anthracite, 1px white hairline at 6% opacity, 6px corners, low cool ambient shadow. Padding 28px. Cards never use the metallic gradient — that surface belongs to the primary CTA only.225 226## Charts & Data227Three-bar histogram in three steps of steel (polished → mid → dark), 3px corner radius, 8px gap, no gridlines. Axis labels in steel at 11px. The chart reads like a measurement readout on an instrument panel.228 229## Do's and Don'ts230- ✅ Metallic surface only on primary CTA + one hero badge.231- ✅ The 50% mid-stop in the gradient is mandatory — it is the brushed band.232- ✅ Top-edge highlight at 45% white. Lower dies on the dark canvas.233- ✅ No chromatic color. Steel + anthracite is the entire palette.234- ❌ No metallic backgrounds. The metal is jewelry, not wallpaper.235- ❌ No second chromatic accent.236- ❌ No pill shape. Machined hardware doesn't round to a pill.237- ❌ No warm tints. The system is strictly cool.238 239---240 241## Tokens242 243> Generated from the same source the live preview renders from.244> Treat the values below as the contract — never substitute approximations.245 246### Colors247 248| Role | Value |249|-----------|-------|250| primary | `#E8EAEE` |251| secondary | `#8C95A0` |252| tertiary | `#B8C0CC` |253| neutral | `#181B20` |254| surface | `#22262D` |255 256### Typography257 258- **Display:** Space Grotesk259- **Body:** Inter260- **Mono:** IBM Plex Mono261 262| Role | size / leading / weight / tracking |263|------|------------------------------------|264| Hero | 4.5rem / 1.02 / 600 / -0.04em |265| H1 | 2.75rem / 1.08 / 600 / -0.03em |266| H2 | 1.5rem / 1.3 / 600 / -0.015em |267| Body | 1rem / 1.6 / 400 / -0.005em |268 269### Radius270 271- sm: `4px`272- md: `6px`273- lg: `8px`274 275### Shadows276 277- **card:** `0 0 0 1px rgba(255, 255, 255, 0.05), 0 12px 32px -16px rgba(0, 0, 0, 0.55)`278- **button:** `0 8px 20px -8px rgba(0, 0, 0, 0.55), inset 0 1px 0 rgba(255, 255, 255, 0.30), inset 0 -1px 0 rgba(0, 0, 0, 0.40)`279 280### Borders281 282- **card:** `1px solid rgba(255, 255, 255, 0.06)`283- **divider:** `rgba(255, 255, 255, 0.08)`284 285### Buttons286 287Four variants, each fully tokenized. The preview renders from these exact values.288 289#### Primary290 291| Property | Value |292|----------|-------|293| shape | `rounded` |294| background | `linear-gradient(180deg, #C8D0DC 0%, #8C95A0 50%, #4A525E 100%)` |295| color | `#181B20` |296| border | `1px solid rgba(255, 255, 255, 0.22)` |297| padding | `12px 22px` |298| fontWeight | `600` |299| fontSize | `0.9375rem` |300| tracking | `-0.01em` |301| shadow | `0 8px 20px -8px rgba(0, 0, 0, 0.55), inset 0 1px 0 rgba(255, 255, 255, 0.45), inset 0 -1px 0 rgba(0, 0, 0, 0.40)` |302 303#### Secondary304 305| Property | Value |306|----------|-------|307| shape | `rounded` |308| background | `#22262D` |309| color | `#E8EAEE` |310| border | `1px solid rgba(255, 255, 255, 0.10)` |311| padding | `12px 22px` |312| fontWeight | `500` |313| fontSize | `0.9375rem` |314| tracking | `-0.005em` |315 316#### Outline317 318| Property | Value |319|----------|-------|320| shape | `rounded` |321| background | `transparent` |322| color | `#E8EAEE` |323| border | `1px solid rgba(255, 255, 255, 0.16)` |324| padding | `11px 21px` |325| fontWeight | `500` |326| fontSize | `0.9375rem` |327| tracking | `-0.005em` |328 329#### Ghost330 331| Property | Value |332|----------|-------|333| shape | `rounded` |334| background | `transparent` |335| color | `#B8C0CC` |336| border | `none` |337| padding | `11px 6px` |338| fontWeight | `500` |339| fontSize | `0.9375rem` |340| tracking | `-0.005em` |341| hoverHint | `underline` |342 343### Charts344 345| Property | Value |346|----------|-------|347| variant | `rounded-bars` |348| strokeWidth | `2` |349| gridlines | `false` |350| barRadius | `3px` |351| barGap | `8px` |352| highlight | `all` |353| axisColor | `#8C95A0` |354| palette | `#B8C0CC`, `#7E8794`, `#4A525E` |355 # CLAUDE.md Reference @DESIGN.md for all styling decisions. Apply tokens strictly — do not introduce colors, fonts, or radii outside the system. When in doubt, prefer the values declared in DESIGN.md frontmatter.<link rel="stylesheet" href="https://fonts.googleapis.com/css2?family=Space+Grotesk:wght@400;500;600;700&family=Inter:wght@400;500;600&family=IBM+Plex+Mono:wght@400;500&display=swap" />npm install lucide-react// tailwind.config.jsexport default { theme: { extend: { fontFamily: { display: ['"Space Grotesk"', 'serif'], sans: ['"Inter"', 'sans-serif'], mono: ['"IBM Plex Mono"', 'monospace'], }, colors: { primary: '#E8EAEE', secondary: '#8C95A0', accent: '#B8C0CC', neutral: '#181B20', surface: '#22262D', }, borderRadius: { sm: '4px', md: '6px', lg: '8px', }, }, },};Premium dark editorial. Flat near-black canvas, oversized Fraunces variable serif at 6.5rem with opsz/SOFT axes, hairline rules between sections, one warm-cream accent for pull-words. The discipline of a printed quarterly, in the dark.
A complete design system, ready for your AI coding agent. Every primitive, token, and pattern below is generated straight from DESIGN.md — drop the file in your project and ship matching UI in minutes.
An architecture studio's monograph rendered in HTML. Cormorant Garamond at oversized scale for project titles, Inter for body, concrete-grey surfaces with one warm terracotta accent reserved for the project number. Built for architecture firms, design studios, and portfolio sites where each project deserves its own page.
A complete design system, ready for your AI coding agent. Every primitive, token, and pattern below is generated straight from DESIGN.md — drop the file in your project and ship matching UI in minutes.